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cyberpunk


cyberpunk


  2  definitions  found 
 
  From  Jargon  File  (4.2.3,  23  NOV  2000)  [jargon]: 
 
  cyberpunk  /si:'ber-puhnk/  n.,adj.  [orig.  by  SF  writer  Bruce 
  Bethke  and/or  editor  Gardner  Dozois]  A  subgenre  of  SF  launched  in  1982 
  by  William  Gibson's  epoch-making  novel  Neuromancer"  (though  its  roots 
  go  back  through  Vernor  Vinge's  "True  Names"  (see  the  {Bibliography} 
  in  Appendix  C)  to  John  Brunner's  1975  novel  "The  Shockwave  Rider"). 
  Gibson's  near-total  ignorance  of  computers  and  the  present-day  hacker 
  culture  enabled  him  to  speculate  about  the  role  of  computers  and  hackers 
  in  the  future  in  ways  hackers  have  since  found  both  irritatingly  nai"ve 
  and  tremendously  stimulating.  Gibson's  work  was  widely  imitated,  in 
  particular  by  the  short-lived  but  innovative  "Max  Headroom"  TV  series. 
  See  {cyberspace},  {ice},  {jack  in},  {go  flatline}. 
 
  Since  1990  or  so  popular  culture  has  included  a  movement  or 
  fashion  trend  that  calls  itself  `cyberpunk',  associated  especially  with 
  the  rave/techno  subculture.  Hackers  have  mixed  feelings  about  this 
  On  the  one  hand,  self-described  cyberpunks  too  often  seem  to  be  shallow 
  trendoids  in  black  leather  who  have  substituted  enthusiastic  blathering 
  about  technology  for  actually  learning  and  _doing_  it  Attitude  is  no 
  substitute  for  competence.  On  the  other  hand,  at  least  cyberpunks  are 
  excited  about  the  right  things  and  properly  respectful  of  hacking  talent 
  in  those  who  have  it  The  general  consensus  is  to  tolerate  them  politely 
  in  hopes  that  they'll  attract  people  who  grow  into  being  true  hackers. 
 
 
 
  From  The  Free  On-line  Dictionary  of  Computing  (13  Mar  01)  [foldoc]: 
 
  cyberpunk 
 
  /si:'ber-puhnk/  (Originally  coined  by  SF  writer  Bruce  Bethke 
  and/or  editor  Gardner  Dozois)  A  subgenre  of  SF  launched  in 
  1982  by  William  Gibson's  epoch-making  novel  Neuromancer" 
  (though  its  roots  go  back  through  Vernor  Vinge's  "True  Names" 
  to  John  Brunner's  1975  novel  "The  Shockwave  Rider").  Gibson's 
  near-total  ignorance  of  computers  and  the  present-day  hacker 
  culture  enabled  him  to  speculate  about  the  role  of  computers 
  and  hackers  in  the  future  in  ways  hackers  have  since  found 
  both  irritatingly  na"ive  and  tremendously  stimulating. 
  Gibson's  work  was  widely  imitated,  in  particular  by  the 
  short-lived  but  innovative  "Max  Headroom"  TV  series.  See 
  {cyberspace},  {ice},  {jack  in},  {go  flatline}. 
 
  Since  1990  or  so  popular  culture  has  included  a  movement  or 
  fashion  trend  that  calls  itself  "cyberpunk",  associated 
  especially  with  the  rave/techno  subculture.  Hackers  have 
  mixed  feelings  about  this  On  the  one  hand,  self-described 
  cyberpunks  too  often  seem  to  be  shallow  trendoids  in  black 
  leather  who  have  substituted  enthusiastic  blathering  about 
  technology  for  actually  learning  and  *doing*  it  Attitude  is 
  no  substitute  for  competence.  On  the  other  hand,  at  least 
  cyberpunks  are  excited  about  the  right  things  and  properly 
  respectful  of  hacking  talent  in  those  who  have  it  The 
  general  consensus  is  to  tolerate  them  politely  in  hopes  that 
  they'll  attract  people  who  grow  into  being  true  hackers. 
 
  [{Jargon  File}]