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retrocomputing

retrocomputing


  2  definitions  found 
 
  From  Jargon  File  (4.2.3,  23  NOV  2000)  [jargon]: 
 
  retrocomputing  /ret'-roh-k*m-pyoo'ting/  n.  Refers  to 
  emulations  of  way-behind-the-state-of-the-art  hardware  or  software, 
  or  implementations  of  never-was-state-of-the-art;  esp.  if  such 
  implementations  are  elaborate  practical  jokes  and/or  parodies,  written 
  mostly  for  {hack  value},  of  more  `serious'  designs.  Perhaps  the  most 
  widely  distributed  retrocomputing  utility  was  the  `pnch(6)'  or  `bcd(6)' 
  program  on  V7  and  other  early  Unix  versions,  which  would  accept  up  to 
  80  characters  of  text  argument  and  display  the  corresponding  pattern 
  in  {{punched  card}}  code.  Other  well-known  retrocomputing  hacks  have 
  included  the  programming  language  {INTERCAL},  a  {JCL}-emulating  shell  for 
  Unix,  the  card-punch-emulating  editor  named  029,  and  various  elaborate 
  PDP-11  hardware  emulators  and  RT-11  OS  emulators  written  just  to  keep 
  an  old  sourceless  {Zork}  binary  running. 
 
  A  tasty  selection  of  retrocomputing  programs  are  made  available  at 
  the  Retrocomputing  Museum,  `http://www.ccil.org/retro'. 
 
 
 
  From  The  Free  On-line  Dictionary  of  Computing  (13  Mar  01)  [foldoc]: 
 
  retrocomputing 
 
  /ret'-roh-k*m-pyoo'ting/  Refers  to  emulations  of 
  way-behind-the-state-of-the-art  hardware  or  software,  or 
  implementations  of  never-was-state-of-the-art;  especially  if 
  such  implementations  are  elaborate  practical  jokes  and/or 
  parodies,  written  mostly  for  {hack  value},  of  more  serious" 
  designs.  Perhaps  the  most  widely  distributed  retrocomputing 
  utility  was  the  "pnch(6)"  or  "bcd(6)"  program  on  V7  and  other 
  early  Unix  versions,  which  would  accept  up  to  80  characters  of 
  text  argument  and  display  the  corresponding  pattern  in 
  {punched  card}  code.  Other  well-known  retrocomputing  hacks 
  have  included  the  programming  language  {INTERCAL},  a 
  {JCL}-emulating  shell  for  Unix,  the  card-punch-emulating 
  editor  named  029,  and  various  elaborate  {PDP-11}  hardware 
  emulators  and  RT-11  OS  emulators  written  just  to  keep  an  old 
  sourceless  {Zork}  binary  running. 
 
  [{Jargon  File}]