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smalltalk |
1 definition found From The Free On-line Dictionary of Computing (13 Mar 01) [foldoc]: SmalltalkThe pioneering {object-oriented programming} system developed by the Software Concepts Group led by {Alan Kay}, at {Xerox PARC} in 1972. It includes a language (usually interpreted), a programming environment, and an extensive object library. Smalltalk took the concepts of {class} and {message} from {Simula-67} and made them all-pervasive. Innovations included the {bitmap display}, windowing system and use of a {mouse}. The syntax is very simple. The fundamental construction is to send a message to an {object}: object message or with extra parameters object message: param1 secondArg: param2 .. nthArg: paramN where "secondArg:" etc are considered to be part of the message name Two pseudo-variables are defined: self" - the receiver of the current message and super" - an object of the current class's {superclass}. Smalltalk does not have {multiple inheritance} so each class can have at most one superclass. Early versions: Smalltalk-72, Smalltalk-74, Smalltalk-76 (inheritance taken from Simula, and concurrency), and Smalltalk-78, {Smalltalk-80}. Other versions: {Little Smalltalk}, {GNU Smalltalk}, {Smalltalk/V}. See also {International Smalltalk Association}, {Kamin's interpreters}. {UIUC Smalltalk archive (http://st-www.cs.uiuc.edu/)}. {FAQ (http://XCF.Berkeley.EDU/pub/misc/smalltalk/FAQ/)}. {Usenet} newsgroup: {news:comp.smalltalk}. ["The Smalltalk-76 Programming System Design and Implementation", D.H. Ingalls, 5th POPL, ACM 1978, pp 9-16]. (1995-02-14)