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mars |
5 definitions found From Webster's Revised Unabridged Dictionary (1913) [web1913]: Mars \Mars\, n. [L. Mars, gen. Martis, archaic Mavors, gen. Mavortis.] 1. (Rom. Myth.) The god of war and husbandry. 2. (Astron.) One of the planets of the solar system, the fourth in order from the sun, or the next beyond the earth, having a diameter of about 4,200 miles, a period of 687 days, and a mean distance of 141,000,000 miles. It is conspicuous for the redness of its light. 3. (Alchemy) The metallic element iron, the symbol of which [male] was the same as that of the planet Mars. [Archaic] --Chaucer. {Mars brown}, a bright, somewhat yellowish, brown. From WordNet r 1.6 [wn]: Mars n 1: the 4th planet from the sun [syn: {Mars}, {Red Planet}] 2: (Roman mythology) god of war and agriculture; father of Romulus and Remus; counterpart of Greek Ares [syn: {Mars}] From U.S. Gazetteer (1990) [gazetteer]: Mars, PA (borough, FIPS 47672) Location: 40.69663 N, 80.01409 W Population (1990): 1713 (672 housing units) Area: 1.2 sq km (land), 0.0 sq km (water) Zip code(s): 16046 From Jargon File (4.2.3, 23 NOV 2000) [jargon]: Mars n. A legendary tragic failure, the archetypal Hacker Dream Gone Wrong Mars was the code name for a family of PDP-10 compatible computers built by Systems Concepts (now, The SC Group): the multi-processor SC-30M, the small uniprocessor SC-25, and the never-built superprocessor SC-40. These machines were marvels of engineering design; although not much slower than the unique {Foonly} F-1, they were physically smaller and consumed less power than the much slower {DEC} KS10 or Foonly F-2, F-3, or F-4 machines. They were also completely compatible with the DEC KL10, and ran all KL10 binaries (including the operating system) with no modifications at about 2-3 times faster than a KL10. When DEC cancelled the Jupiter project in 1983, Systems Concepts should have made a bundle selling their machine into shops with a lot of software investment in PDP-10s, and in fact their spring 1984 announcement generated a great deal of excitement in the PDP-10 world. TOPS-10 was running on the Mars by the summer of 1984, and TOPS-20 by early fall. Unfortunately, the hackers running Systems Concepts were much better at designing machines than at mass producing or selling them the company allowed itself to be sidetracked by a bout of perfectionism into continually improving the design, and lost credibility as delivery dates continued to slip. They also overpriced the product ridiculously; they believed they were competing with the KL10 and VAX 8600 and failed to reckon with the likes of Sun Microsystems and other hungry startups building workstations with power comparable to the KL10 at a fraction of the price. By the time SC shipped the first SC-30M to Stanford in late 1985, most customers had already made the traumatic decision to abandon the PDP-10, usually for VMS or Unix boxes. Most of the Mars computers built ended up being purchased by CompuServe This tale and the related saga of {Foonly} hold a lesson for hackers: if you want to play in the {Real World}, you need to learn Real World moves From The Free On-line Dictionary of Computing (13 Mar 01) [foldoc]: Mars A legendary tragic failure, the archetypal Hacker Dream Gone Wrong Mars was the code name for a family of PDP-10 compatible computers built by Systems Concepts (now, The SC Group): the multi-processor SC-30M, the small uniprocessor SC-25M, and the never-built superprocessor SC-40M. These machines were marvels of engineering design; although not much slower than the unique {Foonly} F-1, they were physically smaller and consumed less power than the much slower DEC KS10 or Foonly F-2, F-3, or F-4 machines. They were also completely compatible with the DEC KL10, and ran all KL10 binaries (including the operating system) with no modifications at about 2--3 times faster than a KL10. When DEC cancelled the Jupiter project in 1983, Systems Concepts should have made a bundle selling their machine into shops with a lot of software investment in PDP-10s, and in fact their spring 1984 announcement generated a great deal of excitement in the PDP-10 world. {TOPS-10} was running on the Mars by the summer of 1984, and {TOPS-20} by early fall. Unfortunately, the hackers running Systems Concepts were much better at designing machines than at mass producing or selling them the company allowed itself to be sidetracked by a bout of perfectionism into continually improving the design, and lost credibility as delivery dates continued to slip. They also overpriced the product ridiculously; they believed they were competing with the KL10 and VAX 8600 and failed to reckon with the likes of Sun Microsystems and other hungry startups building workstations with power comparable to the KL10 at a fraction of the price. By the time SC shipped the first SC-30M to Stanford in late 1985, most customers had already made the traumatic decision to abandon the PDP-10, usually for VMS or Unix boxes. Most of the Mars computers built ended up being purchased by {CompuServe}. This tale and the related saga of {Foonly} hold a lesson for hackers: if you want to play in the {Real World}, you need to learn Real World moves [{Jargon File}]
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